I worked with the folks at Sweet Baby Inc. for several years — first as a contract creative, then as a full-time writer, designer, and artist.
My responsibilities at Sweet Baby were many, ranging from writing game scripts, barks and banter, character bios, world-building explorations, and narrative documentation for both triple-A and indie video games, to creating storyboards, animatics, and documentation for complex narrative tools. I also handled a suite of design and illustration tasks for Sweet Baby itself, including web design and art direction for rebranding.
I also managed internal and external writing talent, ran writers’ rooms, provided meaningful feedback on dialogue, tone, and story, and worked intensively as a producer and project manager, who wrangled scripts, created up-to-date documentation, and navigated complex production calendars, all while managing time-sensitive deliverables for clients.
Below are a handful of the projects and studios that I’ve been fortunate enough to creatively impact in some small way, and some of my recent published credits:
South of Midnight - Compulsion Games (2025)
Narrative Production
Afterlove EP - Pikselnesia (2025)
Additional Writing (NPCs)
Battle Shapers - Metric Empire (2024)
Writing, Storyboards, Narrative Design
Suicide Squad Kills the Justice League - Rocksteady (2024)
Team Lead (II), Writing (Audio logs, banter, barks, tutorials)
Alan Wake II - Remedy Entertainment (2023)
Additional Narrative Consultation
Lost Your Marbles - Sweet Baby Inc x Panic (2022)
Art Direction, Character Designs
Reel Steal - Sweet Baby Inc x Panic (2022)
Art Direction, Character Designs, Art Mentor