I worked with the team at Sweet Baby Inc. for several years — first as a contract creative, and later as a full-time writer, designer, and artist.

My day-to-day work spanned a wide range of narrative and design responsibilities across both AAA and indie games. I wrote scripts, dialogue barks and banter, character bios, and detailed world-building documentation, while also producing storyboards, animatics, and design materials for internal narrative tools.

Alongside the creative work, I helped support the studio’s broader production pipeline. I managed internal and external writing talent, ran writers’ rooms, provided feedback on dialogue and tone, and helped keep projects moving by wrangling scripts, maintaining documentation, and navigating production calendars and client deliverables.

I also contributed design and illustration work for Sweet Baby itself, including web design and art direction during studio rebranding efforts.

Below are a handful of the studios and projects I had the privilege of contributing to, along with some recent published credits.

  • Winter Burrow- Pine Creek Games (2025)

    • Writing, Narrative Design

  • South of Midnight - Compulsion Games (2025)

    • Narrative Production, Narrative Consultation

  • Afterlove EP - Pikselnesia (2025)

    • Additional Writing (NPCs)

  • Battle Shapers - Metric Empire (2024)

    • Writing, Storyboards, Narrative Design

  • Suicide Squad Kills the Justice League - Rocksteady (2024)

    • Team Lead (II), Writing (audio logs, banter, barks, tutorials)

  • Alan Wake II - Remedy Entertainment (2023)

    • Additional Narrative Consultation

  • Lost Your Marbles - Sweet Baby Inc x Panic (2022)

    • Art Direction, Character Designs

  • Reel Steal - Sweet Baby Inc x Panic (2022)

    • Art Direction, Character Designs, Art Mentor