I worked with the folks at Sweet Baby Inc. for several years — first as a contract creative, then as a full-time writer, designer, and artist.

My responsibilities at Sweet Baby were many, ranging from writing game scripts, barks and banter, character bios, world-building explorations, and narrative documentation for both triple-A and indie video games, to creating storyboards, animatics, and documentation for complex narrative tools. I also handled a suite of design and illustration tasks for Sweet Baby itself, including web design and art direction for rebranding.

I also managed internal and external writing talent, ran writers’ rooms, provided meaningful feedback on dialogue, tone, and story, and worked intensively as a producer and project manager, who wrangled scripts, created up-to-date documentation, and navigated complex production calendars, all while managing time-sensitive deliverables for clients.

Below are a handful of the projects and studios that I’ve been fortunate enough to creatively impact in some small way, and some of my recent published credits:

  • South of Midnight - Compulsion Games (2025)

    • Narrative Production

  • Afterlove EP - Pikselnesia (2025)

    • Additional Writing (NPCs)

  • Battle Shapers - Metric Empire (2024)

    • Writing, Storyboards, Narrative Design

  • Suicide Squad Kills the Justice League - Rocksteady (2024)

    • Team Lead (II), Writing (Audio logs, banter, barks, tutorials)

  • Alan Wake II - Remedy Entertainment (2023)

    • Additional Narrative Consultation

  • Lost Your Marbles - Sweet Baby Inc x Panic (2022)

    • Art Direction, Character Designs

  • Reel Steal - Sweet Baby Inc x Panic (2022)

    • Art Direction, Character Designs, Art Mentor