Experience

Sweet Baby Inc.

Senior Writer / Designer / Artist

June 2021 – May 2025 Montreal, QC
  • Narrative design, scriptwriting, and creative leadership across AAA and indie game projects, from early concept through production and launch.
  • Wrote dialogue, barks, cinematics, quests, casting sides, character bios, and world-building documentation across a wide range of genres and client studios.
  • Managed writing teams, led writers' rooms, and provided creative feedback for internal and external narrative talent.
  • Translated complex gameplay systems and technical constraints into clear, emotionally resonant narrative frameworks and player-facing storytelling.
  • Contributed graphic design, web design, branding, illustration, and animation for both internal studio initiatives and client-facing materials.
  • Perhaps most vitally: created several hundred bespoke Slack emojis.

Selected credits

  • Winter Burrow — Pine Creek Games (2025) · Narrative Design, Writing
  • South of Midnight — Compulsion Games (2025) · Narrative Production
  • Afterlove EP — Pikselnesia (2025) · Additional Writing
  • Battle Shapers — Metric Empire (2024) · Writing, Storyboards
  • Suicide Squad: Kill the Justice League — Rocksteady (2024) · Team Lead II, Writing
  • Alan Wake II — Remedy Entertainment (2023) · Additional Narrative Consultation
  • Lost Your Marbles — Sweet Baby Inc × Panic (2022) · Art Direction, Character Designs
  • Reel Steal — Sweet Baby Inc × Panic (2022) · Art Direction, Character Designs, Art Mentor

Clients include: Ubisoft, Remedy, Insomniac, Compulsion, Rocksteady, Brass Lion Entertainment, Microsoft

Willbot Studios

Freelance Game Maker / Motion Designer / Creative Generalist

May 2018 – Present NYC · VT · Toronto
  • Multidisciplinary creative work spanning narrative, visual design, motion graphics, and interactive experiences for platforms, products, and brands.
  • Developed original games for web, mobile, desktop, and handheld — several of which were featured in museum exhibitions and covered by major press outlets.
  • Campaign concepts, messaging frameworks, and pitch materials for digital, social, and interactive platforms.

Clients include: Adult Swim, Jam City, Noom, Reddit, Glowforge, Twitter, BarkBox, Kinship, Panic, Praytell, CVS Health

BarkBox

Senior Designer

November 2018 – March 2020 New York, NY
  • One-person motion design team producing the majority of Bark's social advertising creative — motion graphics, character animation, and static assets across multiple brands.
  • Iterated rapidly based on performance data while keeping the work genuinely playful and true to Bark's voice.
  • Developed augmented reality filters and interactive social experiences, including face filters, world-space 3D objects, and a branded micro-game played with your face.

Twitch

Branded Content Strategist

May 2016 – November 2018 San Francisco, CA
  • Developed first-to-market branded execution opportunities for major partners — translating Twitch's platform capabilities into creative campaigns that actually worked for the community.
  • Creative ideation, copywriting, illustration, animation, and design work for pitch decks and platform campaigns.
  • Concepted and helped execute high-profile custom broadcasts and live experiential activations.

Clients include: PlayStation, General Mills, Progressive, Old Spice, Amazon Studios

BuzzFeed

Senior Creative → Director of Creative Development

May 2012 – May 2016 New York, NY
  • Four years, four titles: Senior Creative, Associate Creative Director, Creative Director, Director of Creative Development — each one a bigger version of the same basic problem: make the internet feel less like advertising.
  • Built and managed BuzzFeed's Creative Animation team of illustrators, animators, and designers.
  • Developed new ad products, post formats, and large-scale custom integrations for BuzzFeed's native advertising platform.

Clients include: Sony, Google, Honda, H&R Block, Hershey, AMC Networks, Verizon

GamePro Media

Editorial Assistant / Reviews Editor

January 2009 – December 2011 San Francisco, CA
  • Managed GamePro Magazine and GamePro.com's reviews vertical and editorial calendar across print and web.
  • Produced features, reviews, and cover stories — including trips to Tokyo and Shanghai to interview Fumito Ueda and American McGee.

Education

Academy of Art University

BFA — Screenwriting for Motion Pictures and Television

2005 – 2009San Francisco, CA

General Assembly

Visual Design Certification

2016New York, NY