Role: Senior Designer
As a Senior Designer, I effectively acted as a full-service, one-human motion design team at BarkBox, creating the majority of the motion and static social ads during my tenure. I worked closely with Bark's growth, data, and creative teams across multiple brands and channels to produce dynamic creative that not only performed, but felt playful, distinctive, and true to Bark's voice — the kind of work designed to make pups (and their humans) happy. I also developed a series of augmented reality filters for Bark's social channels, ranging from face filters to 3D objects placed in world space — and even a branded micro-game you can play with your face!